I have a C++ code and an Octave that both compute the same equation

In C++

``#include <math.h>int main(){float x = 1.5f;float y = pow(x, 6) * 235809835.41f - pow(x, 5) * 2110439254.2f + pow(x, 4) *7869448124.8f - pow(x, 3) * 15648965509.0f + pow(x, 2) * 17503313074.0f - (x)* 10440563329.0f + 2594694745.0f; // result y = 3584return 0;}``

In Octave

``x = 1.5y = (x ^ 6) * 235809835.41 - (x ^ 5) * 2110439254.2 + (x ^ 4) *7869448124.8 - (x ^ 3) * 15648965509 + (x ^ 2) * 17503313074 - (x)* 10440563329 + 2594694745‏ // result y = 26``

The computed value of y differs in the two cases. C++ computes y to be 3584 and Octave computes y to be 26. What could be the cause for this divergence?

EDIT : Excel produces the same result as Octave, and the result is logical too within the context of the equation. So, something is wrong with the C++ code or compiler.

This appears to be due to the limited precision of the `float` type, which is likely causing one of the operations to be effectively discarded because one operand is of a smaller enough magnitude than the other to cause a significant change to the result. (See this extremely contrived example that shows what this might look like.)

If you rewrite the code to use the `double` type, which is more precise, then the result is 26.810783, which matches the result I get from evaluating the formula in Maxima.

Further reading: What Every Computer Scientist Should Know About Floating-Point Arithmetic

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