I have a problem with a progress bar that is implemented through adding a D2D object in MFC library.
I set up a message map to my function that keeps redrawing the progress bar based on some calculations:
My problem is that when the user locks out of the computer and the screen is asleep my drawing function does not seem to be called. It seems that the D2D notification message
AFX_WM_DRAW2D is never sent to redraw when the screen is asleep.
I have tried to search for information on this online but did not find anything good about what might happen differently when the screen is asleep. I would appreciate any insight anyone might have on this.
Seems to me like this could be a normal behavior. Do you get any messages when your app is minimized or the computer is locked? I suspect that not.
Anyways, why should this bother you? Obviously your progress bar is invisible at the time, so why bother with the panting? You should be happy - Windows has an optimization for your program.
However if you do anything else besides painting in the painting messages, then I'd advise moving it elsewhere, as it is not that right place for it anyway. Paint message handlers should ONLY contain paint logic, and be prepared to be called at any time (or not at all).
Search the MFC sources for AFX_WM_DRAW2D and you'll see in wincore.cpp that the message is sent from a method called CWnd::DoD2DPaint() inbetween the render target's BeginDraw and EndDraw calls.
Therefore call DoD2DPaint to force a repaint. I did this on the sample CMFCD2DWalkthroughView (http://msdn.microsoft.com/en-us/library/gg482848.aspx) in the OnSize method to ensure that the gradient is updated and painted when the window is resized instead of the size/paint being out of sync.