I've been lately starting to learn how to draw computer graphics with openGL. I've been seeing a lot of words that I don't know. Eg. Processing pipe, shaders, shader language, graphic buffer,... I have absolutely no idea how graphic processors work, but I wasn't able to find any books which would explain it in a simple manner. Could you please suggest some resources on how computer graphics work?
Interactive Computer Graphics: A Top-Down Approach With Shader-Based OpenGL Edward Angel & Dave Shreiner, 6th edition
It's the most recent version of a pretty good textbook that goes all the way from basics of vision and creating 3D images to modern GPU shaders. (You do need to know how to program.)