I was implementing In-App purchase to my game and its working fine. No problem with the purchases and other stuffs. But today i was stuck at a weird point.
When the user tries to purchase , sometimes it takes more than a minute to get respond from Apple. (Sandbox environment).
What i want to do is just to put a cancel button in an
UIAlertView , which will help the user to cancel the whole purchase. So the user can cancel the purchase, if there is a delay in Sandbox respond. How can i do this ?
I already have a UIAlertView which starts with the purchase button click and ends with the
SKPaymentTransactionStatePurchased method. I want to add that cancel button to that alertview.
Confused and here is my question in short again ,
But what is the method should be called to cancel the whole In-App processes while it is on the
SKPaymentTransactionStatePurchasing state ?
You cant interrupt the request once it sent. You should wait until Apple responds.